Fun Card Games

Tapp Tarock: A Simple Tarot for Three

Win the bid, and trump your way to victory with this credit-based three-player.

Not just for fortune telling! Tapp Tarock is a fun trick-taking game with the added fascination of the fifth suit, tarot.

The Cards

This game is played with a 54-card tarot deck. There are four suits (spades, clubs, hearts and diamonds), plus the additional fifth suit “tarot”, which is a permanent trump suit. Fun fact: the origin of the word “trump” comes from the earlier designation of the tarots in Italian, “le trionfi”.

Regular Suits

In contrast to a regular deck, there are four face cards: King, Queen, Knight and Jack. In further contrast to a regular deck, the kings are the highest cards by trick rank besides the tarots.

There is a difference between red and black suits, too: in hearts and diamonds, the trick rank after K-Q-Kn-J is A-2-3-4, and those are all the cards present in those suits.

In clubs and spades, the trick rank after the face cards is 10-9-8-7, and these again are the entirety of the cards in those suits.

Tarots

The trick rank of the tarot cards is equal to their numbers, which go from 1-21. The highest trick rank among the tarots, however, is the “Sküs” (say “skeez”, derived from French “excusez”– which you might say when taking all your opponents cards :P ). The Sküs does not have a number, but instead looks kind of like the joker of a regular deck. The Sküs, the 21 tarot, called the Mond, and the 1 tarot, called the Pagat, are the three tarots worth the most points and known together as the trull.

Setup

At the start of the game, six cards are dealt face down in two packs of three in the center of the table. These are called the “tapp” (hence the name of the game).

  • Sixteen cards are then dealt to each player in four packs of four.
  • The game begins by players bidding for the chance to earn points by winning the round.
    • Depending on the bid, you can use the tapp cards to improve your hand.

Object of the Game

The goal of Tapp Tarock is to make points by beating your two opponents alone or beating your one opponent together.

Bidding determines who gets to be the single opponent. Beginning with the player to the right of the dealer (game is played counter-clockwise), players look at their cards and judge whether they want to attempt to win the game alone by collecting the majority of possible card points. There are 70 points in the deck, so to win, you need 36. In most cases, if you win the bid, you get to improve your hand with cards from the tapp.

Bidding and Bonuses

Bid Levels

There are four bids that can be made, each subsequent must be higher than the previous. If no one bids, a “bridscher” is played.

Bids in Ascending Order Description Pay Out
Three Bidwinnner gets to choose either of the two packs of three cards from the tapp. 10
Two Bidwinner gets to choose one of the three adjacent pairs of cards from the tapp. 20
One Bidwinner gets to choose one of the cards from the tapp. 30
Solo Bidwinner has to play without any cards from the tapp. 50
Bridscher Player with most points loses. 10 (doubled for each virgin)

In all the bids except the “solo”, the winning bidder has the chance to improve their hand by exchanging with cards from the tapp, and the exchanged cards count toward his points (in bridscher no cards are exchanged either).

Bidding Process

In the bidding, players can pass or bid, but once they pass, they are excluded from the rest of the bidding. The first bid is always “three”, and goes up the scale to “two”, “one”, and “solo”.

If all players pass, a “bridscher” is played, in which the player with the most points loses.

  • NB: For each person who ends the bridger without any tricks (“virgin”), the payout is doubled.

Exchanging Cards

Once the bidding phase is over, in all games except “solo” and “bridscher”, the whole tapp is flipped over for all to see, and the bidwinner can exchange cards. The bidwinner exchanges the specified number of cards, and the exchanged cards/the rest of that card pack counts towards his trick points, while the untouched tapp packs belong to the opponents’ tricks. If you play a solo, opponents get the whole tapp.

  • NB: you may discard cards you just picked up.
  • NB: Kings and Sküs, Mond (21) and Pagat (1) may not be discarded, because they are worth five points each, and would immediately land in your tricks, giving you an unfair advantage.
  • NB: Tarot can only be discarded if you have no other suited cards to discard.
  • NB: Hand cards are exchanged face-down, unless they are tarots (discarded tarots must be shown to opponents).

Bonus

After the bidding phase and the exchange of tapp cards, bonus can be announced, which can be won by any player and are also paid out by the other players if successful or by the announcer if failed. Announced bonuses are worth more (and cost more) than unannounced (silent) bonuses.

Bonus Description Pay Out (silent) Pay Out (announced)
Pagat Ultimo Win the Pagat (1) in the last trick 10 20
Trull Win all three Trulls (Pagat (1), Mond (21), Sküs) 10 20
Four Kings Win all four kings 10 20
With 40 Win with 40-49 points 10 20
With 50 Win with 50 or more points 20 40

Trick Taking

The player who won the bid plays the first card.

Following Suit, etc.

You always are required to play the same suit as the first card if possible.

  • If you can’t play the same suit, you are required to play a tarot card.
  • Only if you can’t play a card of the same suit or a tarot may you discard a card of the wrong suit. The highest card of the same suit (or the highest tarot) takes the trick, and the winner of the trick plays the next card. You need 36 points to win the game.

Scoring

At the end of each game, trick points are counted to determine who gets paid how much.

Trick Points

Tarock traditionally uses an unusual method of counting trick points. Group cards into packs of three, add the point values of each card, and then subtract two from the sum. It’s actually fairly easy to count this way, simply group two one-pointer cards like normal tarots or the numbered suits with one higher card, and you can just ignore the one-pointers. Sometimes you’ll end up with multiple high cards in a pack of three.

For example:

  • Queen of Hearts / 5 of Hearts / Tarot 3 = (4 + 1 + 1) - 2 = 4
  • Jack of Spades / Tarot 14 / Tarot 18 = (2 + 1 + 1) - 2 = 2
  • King of Diamonds / Tarot 12 / Sküs = (5 + 1 + 5) - 2 = 9

Tip: If you’re not a stickler for tradition you can use a simplified point system where you just add up the cards’ values. No need for counting in threes and subtracting two. You still win with 36.

Card by Trick Rank Points (Traditional) Points (Simplified)
Sküs 5 5
Mond (21) 5 5
Other Tarots (2-20) 1 0
Pagat (1) 5 5
King 5 5
Queen 4 4
Knight 3 3
Jack 2 2
10/A 1 0
9/2 1 0
8/3 1 0
7/4 1 0

Pay Outs

If the bidwinner wins the game or if any player wins a bonus, the other players pay her according to the below tables, each paying the amount to the winner. If a bid game is lost or an announced bonus missed, that player must pay each other player the payout. Sometimes a player is paid for a win at the same time as she has to pay a bonus to another player. Every row of your scoring table should sum up to 0, given scoring is absolute.

Pay Out Examples

Situation Player 1 Player 2 Player 3
Player 1 is paid for a won “three”. 20 -10 -10
Player 2 is paid for a won “two”. -20 40 -20
Player 1 pays others for a lost “three” -20 10 10
Player 1 is paid for a “three”. Player two is paid for a “pagat ultimo”. 10 10 -20

Bid/Game Values

Bid/Game Description Pay Out
Three Bidwinnner gets to choose either of the two packs of three cards from the tapp. 10
Two Bidwinner gets to choose one of the three adjacent pairs of cards from the tapp. 20
One Bidwinner gets to choose one of the cards from the tapp. 30
Solo Bidwinner has to play without any cards from the tapp. 50
Bridscher Everyone tries to get the least points possible. 10 (doubled for each virgin)

Bonus Values

Bonus Description Pay Out (silent) Pay Out (announced)
Pagat Ultimo Win the Pagat (1) in the last trick 10 20
Trull Win all three Trulls (Pagat (1), Mond (21), Sküs) 10 20
Four Kings Win all four kings 10 20
Absolut Win with 40-49 points 10 20
Grandpointe Win with 50 or more points 20 40

End of Game

The game is over after a predetermined number of rounds which is a multiple of three.

Cheat Sheet PDF